Learning resources and tools.
Refers to the design of products, devices, services, or environments for people with disabilities. The concept of accessible design
ensures both “direct access” (i.e., unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for
example, computer screen readers). Accessibility can be viewed as the "ability to access" and benefit from some system or entity. The
concept focuses on enabling access for people with disabilities, or special needs, or enabling access through the use of assistive
technology; however, research and development in accessibility brings benefits to everyone. Accessibility is not to be confused with
usability, which is the extent to which a product (such as a device, service, or environment) can be used by specified users to achieve
specified goals with effectiveness, efficiency and satisfaction in a specified context of use. Accessibility is strongly related to
universal design which is the process of creating products that are usable by people with the widest possible range of abilities,
operating within the widest possible range of situations. This is about making things accessible to all people (whether they have a
disability or not).
Contribute content, suggestions, and fixes on github:
Accessibility Learning Resources
Accessibility Support data
Color Contrast Testers