Liquid Glass on the Web
It’s a complicated look! There may or may not be blurring, light refracts in tricky ways, the highlights are quite bright, and you’ve got to be very careful about text contrast accessibility.
It’s a complicated look! There may or may not be blurring, light refracts in tricky ways, the highlights are quite bright, and you’ve got to be very careful about text contrast accessibility.
When you’re doing a design prototype, it’s common to use the actual fonts the design will use, but use “lorem ipsum” text. The idea being to not distract anyone with real words when they are supposed to be looking at the design. Or you just don’t have any real text to work with at that […]
When an image isn’t “full width”, but you want that caption underneath to wrap at the end of the image.
Very interesting (2 hour!) conference talk from Casey Muratori that is quite a deep historical dive into Object-Oriented Programming. Some of it went over my head, but it was still a fun watch. It’s great to think about where we draw boundaries in software development, and in this case, looking at the difference between drawing […]
A look at what happens when you add a whole list of transforms to an element, and how that interacts with `animation-composition`.
A little reminder from Matt Smith that getting the last item in an Array is easier now:
The last part of this series is taking our site that we’ve got in GitHub and addng an Astro build process to it, then mapping a domain we own to the Netlify-hosted site.
Josh Comeau does a great job with beginner-friendly explanations of important concepts, and Promises From The Ground Up is no exception. In a nutshell, we have Promises because we need callbacks. We need callbacks because JavaScript is single-threaded and can’t wait around for things. And so we dance. These days, you’ll see more async and […]
It’s pretty straightforward to animate list items into new positions, but there is a few tricks when the specific one you’ve chosen to move needs a *different* transition.
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