Transcript from the "Introduction" Lesson
>> We're gonna be talking about WebGL and GLSL. This is sort of a advanced course compared to my other Frontend course, which is more of an introduction to creative coding with Canvas with 2D, and a little bit of WebGL and Shaders. But today we're just gonna be focusing on WebGL and shaders and Three.js trying to get a bit more in depth with that.
[00:00:21] And trying to actually break down how the pipeline works and trying to understand some of that the lower level details. And so just the tools we're gonna be using, we're gonna break this down into a few different parts, so I'm gonna start with the, we're gonna be using Node.js just like in the last course.
[00:01:23] And it's just a really good platform for like sharing some demos. And then when we actually go to code our work, I'm gonna be using Canvas-Sketch. This is gonna give us a sort of consistent framework for all of our sketches, all of our demos to sort of live within.
[00:01:38] It's gonna be really useful for exporting mp4, mp4 files, Gifs, high resolution prints, like a high resolution PNG, bringing in modules of code, requiring things. And then actually just having this like running locally so that we can really quickly code and see the results. And then lastly, we're gonna be using Three.js, which is gonna sort of wrap everything together.
[00:02:20] And the nice thing about Three.js is that it's really good for doing basic stuff, but it also gives you all the features that you need if you wanna dive in and do really complex stuff as well.